Here are some good mods we have found scouring knee deep through the sewers of GPGNet mod forum. I can't even tell what this is suppose to be.Anyways. Being the snob I am, I just have to show you some selective screenshot with smartass comments like this: Supreme Commander is the spiritual successor to Total Annihilation, and like TA, it is supposedly easy to mod, but you are all well aware that most of the mods for SupCom are pure turd consisting of uninspired units with hacked models.
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however i am still having trouble with over half my crafting materials not working this is the list i cant get to work I was able to get my stimpak code to work. If 001 becomes 005 just add 4 to the third digit for items from pc to ps4 So how do i make stimpak id into xxxxxxxx when there is only 5 numbers? Or do i put 004 infront making it 00423736?*** *** I need help converting a code for stimpak Also kn an earler post of mine for stimpack would i add 004 to the id for ps4? Thank you for clearing up some info on the numbers. Item codes from ps4 to pc and back you have to add the "4"Īnd a 3 byte search may help as 0041F66A in the save may beĠ141F66A /3f41F66A /0041F66A over many areas and could explain why the number of ammo/stemps are spawning in odd places In your save let say you have this 0x0012345 0000c842Īnd you want to change from 100 to 500 the code would beĢ012345 43FA0000 because the float values are reversed in the save already so putting it in normal will reverse it in save wizardĪll data that you "write" in save wizard is reversed by the program.(endian) Player exp/move/reload these are float values and the data you write doesn't have to be reversed Open windows calculator click view them programmerĬlick dec and put in 1000000 now click hex and you get F4240 The number of ammo/items adds to current value and are not float values this is why you would get negative values, and "the data that you want to "write" must be reversed" MealReadytoEat wrote:couple of things to remember. Furthermore, this program allows you to change the background color of the art to get a better view. You can create all aspects of your design.
Make sure you update your models as they become available to you or risk looking like last year's space soldier. Some armor, like the krogan Warlord set, is available for only one species.Īrmor stats increase incrementally by level, just like weapons. Most models of armor are made for every body type - and don't worry - your frog-monster's armor will have the same stats as all the other prettier aliens' versions. Light armor provides a general boost in Tech/Biotic protection and Heavy armors provide a boost in Damage protection. Tech Armor is less of a buff to your shields than similar abilities like Barrier, but comes with two useful abilities that set it apart. These armors only become available as you level up your Basic and Combat Armor Skills. Every type of Shepard (Biotic, Tech, Soldier) gets some form of defensive buff over the course of the Mass Effect trilogy, and the one gotten by Tech Shepards is simply named 'Tech Armor'. Not all characters can wear Medium and Heavy armor. The Requisitions Officer is located on the bottom level of the Normandy. While you'll randomly encounter equipment from each manufacturer as the game progresses, purchasing manufacturer licenses from merchants makes items from that manufacturer available from the Normandy Requisitions Officer. |
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