The game was originally released on Mafor the Nintendo 64, using a modified, hardware-accelerated version of the id Tech 1 engine based on Doom's PlayStation port, and introduced new features to the engine such as animated sky textures, colored lighting, fog effects, smoother liquid texture animations, among other features while taking advantage of the console's unique 3-point filtering algorithm for its new higher resolution sprites. It was the Nintendo 64 exclusive sequel to Doom II: Hell on Earth from 1997 in the Doom series, and was ported using the KEX Engine. Doom 64 is a sci-fi first-person shooter game developed by Midway Games, id Software, and Nightdive Studios, and published by Bethesda Softworks.
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